Oct 20, 2007, 11:45 AM // 11:45
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#1
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Frost Gate Guardian
Join Date: Apr 2007
Profession: A/
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Is Divine Spirit viable in RA/TA?
I was thinking about something like this:
13 div, 14 prot, 3 wild
1.RoF
2.Guardian
3.SB/PS/SoA
4.ZB
5.Dismiss Condition
6.Divine Spirit
7.Serpent's Quickness
8.Blessed Aura
Even if DS get's removed the build is not usless. If energy is runing out cancel blessed aura or replace it with remove hex/veil?. Is this viable or Gole is the way to go?
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Oct 20, 2007, 12:46 PM // 12:46
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#2
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Desert Nomad
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In 4v4, your team should be able to play well enough that you don't need e-management in the first place. But if you do need e-management, why use three slots when GoLE does the same thing in one slot?
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Oct 20, 2007, 01:28 PM // 13:28
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#3
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ǝuoʞoɯ
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you can use DS without SQ or Blessed Aura as you listed (useless). 11 seconds (+ enchanting mod / HRT set) should be enough.
gole cannot always be used if you need a stance. that's when DS pops in.
although gole is terrible for me since i stopped using 10e prots in arenas. DS is key.
just don't forget rof (guardian) covers when facing necros or mes (high chance for corrupt / shatters)
__________________
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Ready to sacrifice my life
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Oct 20, 2007, 04:55 PM // 16:55
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#4
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Frost Gate Guardian
Join Date: Apr 2007
Profession: A/
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Quote:
Originally Posted by Sab
In 4v4, your team should be able to play well enough that you don't need e-management in the first place. But if you do need e-management, why use three slots when GoLE does the same thing in one slot?
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We are pretty bad and I thought about DS because I always run out of energy, that is if we don't get owned to fast. I had better succeses with my resto rit which has no energy problems(Offering).
I'll follow Mokone's advice and use only 5e prots. Is this build better?
RoF, Guardian, SoA, ZB, dismiss cond, veil, div spirit
What should I take in the last slot, shieldind hands or something from tactics/shadow arts? And replace veil with a stance/return?
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Oct 20, 2007, 07:23 PM // 19:23
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#5
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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Welcome to shatter enchantment, where 3 skills are wasted
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Oct 20, 2007, 07:25 PM // 19:25
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#6
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Jungle Guide
Join Date: Oct 2006
Location: Under a bridge
Guild: Team Quitter [QQ]
Profession: Mo/
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Personally, I prefer GoLE to DS even with only 5e prots. ZB+GoLE is pretty decent energy management.
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Oct 20, 2007, 07:42 PM // 19:42
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#7
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Frost Gate Guardian
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I use GoLE + Divine Spirit when I play Blessed Light, cuz I enjoy spamming skills.
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Oct 20, 2007, 07:59 PM // 19:59
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#8
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Lion's Arch Merchant
Join Date: Apr 2007
Location: WA
Guild: zulu
Profession: Mo/
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Only reason to use divine spirit at all is on an SoD bar for self heal spamming and for synergy with deny hexes.
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Oct 21, 2007, 12:40 AM // 00:40
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#9
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Desert Nomad
Join Date: Feb 2007
Profession: Mo/W
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I use it in RA/TA alot, when you're under pressure its can be a life saver.
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Oct 25, 2007, 06:34 PM // 18:34
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#10
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Banned
Join Date: Feb 2006
Location: England
Guild: Leteci is [sexy]
Profession: Mo/
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I don't find it that good. Also Nah. Deny Hex. It includes itself in the recharge, and with divine spirit it's good.
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Oct 25, 2007, 06:49 PM // 18:49
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#11
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Wilds Pathfinder
Join Date: Jul 2005
Location: Canada
Guild: Black Crescent [BC]
Profession: W/
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Quote:
Originally Posted by elektra_lucia
I don't find it that good. Also Nah. Deny Hex. It includes itself in the recharge, and with divine spirit it's good.
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That's a tough combo to use in arenas though because you'll still need holy veil to defend against shutdown hexes. So that's basically 3 slots devoted to 1 task. It's difficult to spare that much room on a monk arena bar. Could work in TA if your build has off-monk hex removal and you can drop veil.
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Oct 25, 2007, 06:59 PM // 18:59
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#12
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Banned
Join Date: Feb 2006
Location: England
Guild: Leteci is [sexy]
Profession: Mo/
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I was referring to it over remove hex (which is not like veil).
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Oct 25, 2007, 07:28 PM // 19:28
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#13
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Jungle Guide
Join Date: Jul 2006
Profession: Mo/
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I use both [skill]Divine Spirit[/skill] And [skill]Glyph of lesser energy[/skill] just because I have an extra skill slot. I should probably change it for another hex removal though...
(Sorry I like using those [skill] things.)
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Oct 25, 2007, 08:01 PM // 20:01
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#14
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Forge Runner
Join Date: Apr 2007
Location: Sardelec yelling at Tenshi
Guild: Angels Of Strife
Profession: E/
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They work much better than just listing the skills. If you ask me. I either use GoLE or 5 energy skills<_<>_>
Also I usually bond in RA still. So I usually don't have enregy problems.
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Oct 27, 2007, 01:42 PM // 13:42
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#15
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Krytan Explorer
Join Date: Dec 2005
Guild: hydrponic agriculture society [Herb]
Profession: Mo/
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well since sod has a 10 sec cool down atm, i see almost no use for DS with it..by the time u can get your 2nd sod Ds i just about done...
anyhow..if u take Ds u would want spammable skills...
[skill]Spirit Bond[/skill] [skill]Protective Spirit[/skill][skill]Shield Guardian[/skill]
as i see it there are 2 ways of using DS. one is spamming the the hell out of your skillz i.e prot everyone with bond/prot spirt etc.. which you will end probably with not to much energy gain but will be more of a push out for your team once everyone is prot and happy , the other way is playing your normal play, and gain energy trough DS. anyhow its still a good viable skills. that build was better with sod/Gole. atm is hard to find a skill that rewarded your build for so much energy at such short period of time (beside spirit bond).life sheet is viable but.. 7 sec cool down is not that fastest one out there also.
yet when u face nasty enc removel this can pale...u spend more energy covering your DS then doing something useful with it.
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